
GAME 02
Greedy Goblin
A treasure-hoarding goblin, a cave full of gold and a feature set designed around escalating greed. Loud, fast and unapologetically cartoon.
6
Feature states
23
Concept passes
10 weeks
Production time
Services
- Game Design
- Art Direction
- 2D Animation
Client
Confidential studio partner
Year
2025

Character artwork
The goblin needed to be greedy, not evil. We landed on an over-expressive face rig with oversized hands so every win reads as pure delight.
Symbols & visual development
Gold everywhere, without turning the reels into mush. Value hierarchy is carried by gem colour and outline weight rather than size.
Animation examples
Coin cascades, hoard-grab transitions and a greed meter that physically strains as it fills.
Behind the scenes
Delivered as a production-ready art and animation package for the client's in-house engineering team.

