
GAME 04
Sugar Smash
A barbarian who fights dessert. Absurd on purpose, engineered seriously: bright, chaotic art on top of a tightly balanced feature economy.
32
Unique symbols
11
Smash variations
12 weeks
Production time
Services
- Art Direction
- 2D Animation
- Game Design
Client
Confidential operator
Year
2024

Character artwork
A muscular gingerbread barbarian with a candy-cane hammer. The brief was one line long; the shape exploration was not.
Symbols & visual development
Pastel candy world with high-saturation accents so the reels never turn into a sugary blur.
Animation examples
Every smash has weight: squash, impact debris and screen shake tuned to the payout tier.
Behind the scenes
Art and animation delivered alongside a full mechanic design document and feature spec.

